Drug dealer


Equipment:

- 1 Pack of cards

- Shots

Rules:

Get as many cards as there are players. There should be one ace and one king mixed with the cards. Mix up cards and distribute one to each player. Players look only at their card. The player with the ace is the drug dealer and the person with the king is the cop. The drug dealer must wink at the other players. Any player who sees the wink must then say “The deal has been made.” It is up to the cop to determine who the dealer is. For each wrong guess, the cop must take a shot. Players may bluff and pretend they saw the wink even if they haven’t. This is fun with large groups of people because it is harder for the cop to guess. However, if the cop sees the wink, the dealer must drink a shot.

Moustache TV


Equipment:

- 1 White board pen

- TV

- Shots

Rules:

Sit around the TV with all your mates. Nominate someone to draw a nice mustache somewhere on your television screen. All must drink a shot whenever a face on your programme lines up with the moustache – drink two shots if the character already has a moustache. If the thought of dry-erase ink on one’s precious flatscreen is too much to bear – or you can’t trust drunk-you to discern a dry-erase marker from a permanent one – one may opt to tape a mustache to the screen instead, or draw a moustache on cling film, and put the cling film over the screen… Have fun!

Hi-Lo


Equipment:

- 1 Pack of cards

- Shots

Rules:

The group need to sit in a circle. A dealer needs to be designated, he needs to shuffle the cards and leave them in a pile face down. The dealer turns over one card, the person to go first has to then guess whether the next card will be higher or lower. If correct the dealer carries on to the next person. If wrong the player must take a shot, and must guess if the next card will be higher or lower. The game doesn’t move on to the next person until the player has guessed an answer correctly. If a card happens to be the same, neither higher or lower, the player must drink 2 shots.

Drink and strip twister


Equipment:

- Twister mat & spinner

-Shots

Rules:

The game begins by starting to play twister as you usually would, until somebody falls… They take a shot and take off a piece of clothing (pairs of clothing, socks etc, count as one piece). The game continues until someone either passes out (and loses) or is stark naked(and loses). The winner is the last person with clothes on or still able to walk.

Arrogance


Equipment:

- 1 Empty pint glass

- Mixture of everyone’s favourite spirits

Rules:

Start the game by having all your alcohol on a table in front of you so that it is easily accessible along with an empty pint glass. Someone starts by pouring as much or as little of anything into the pint glass. The person to their left then flips a coin. If the pourer guesses right the glass is passed on to the person who just flipped the coin and the coin passed on one more. The game then continues until someone guesses wrong and has to down whatever is in the glass. If you guess wrong and have to down, then the glass is still on you and you then have to add until you guess right.

Irish pounds


Equipment:

- 1 Coin

- Beer

- Cups

- Shots

Rules:

To start, fill a cup half full of beer. Spin the coin, and drink all the beer in the cup, then fill the cup half way again with more beer and grab the coin before it stops spinning. Then it is the next persons turn to repeat the process. If the coin stops spinning before you stop it, you must drink whatever is left in the cup and take a shot.

Kiss the bride


Equipment:

- 1 Pack of cards

- Shots/full drink!!

Rules:

Sit in a circle and let one person shuffle the deck of cards. Let the first person take the top card. If it’s a face card you kiss the opposite sex person closest to you. If it’s a number card you down your drink or take a shot.

Sex, drugs & rock ‘n’ roll


Equipment:

- Shots

Rules:

You start off sitting in a circle. The leader starts with the letter A. Everyone in the circle must name something related to either Sex, Drugs, or Rock-n-Roll that starts with an A. If someone hesitates, stumbles or repeats an answer, they must drink a shot and the game then carries on to B, C, D, etc.

Thumper


Equipment:

- Shots

Rules:

Everyone sits around a table and makes a gesture to represent themselves. After everyone has decided on a gesture, go through them all one more time. Everyone then begins drumming on the table and one person says “What is the name of the game?” everyone replies “Thumper!”. The same person says “Why do we play it?” and everyone replies “To get f***ed up!”. Then the person does their gesture and then someone else’s. The persons gesture they did must do their gesture and then another persons. Everyone else must still be drumming. The first person to mess up drinks a shot.

Smile


Equipment:

- Shot glass for everyone

- Long table with a table cloth long enough to touch the floor

- Lots of alcohol

Rules:

Every one sits around the table with a shot in front of them. Now here’s the fun part, everyone has there pants around there ankles and one person goes under the table and does whatever to whom ever they please. Who ever smiles first has to do a shot and is next to go under the table. You end up drinking a lot because of the nervous energy. The longer there is someone under the table the more interesting things get.

Gay drinking


Equipment:

- Bottle of vodka / tequila

- Beer

Rules:

All sit in a circle around the vodka bottle. Everybody must have a beer. When the bottle is spinning everybody has to drink. If it points to a person of the oppisite sex, you have to kiss them or drink for 5 seconds. If the person your kissing doesn’t want to, then they have to drink for 10 seconds. The fun part is if it points to someone of the same sex then you have to take a shot from the bottle in the middle, but if they decide to kiss everybody has to drink for 10 seconds.

Spoons


Equipment:

- Spoons (1 less than the amount of players)

- Deck of cards

- Drinks

Rules:

Take one denomination of card from the deck for each player. Eg. If there are 5 players, take the Aces, Kings, Queens, Jacks, and 10′s from the deck. If there are 12 players, use the whole deck.

Get a spoon for every player except one. Eg. if there are 6 players, get 5 spoons. Place the spoons on the table.

Deal out all of the cards. Everyone picks up their cards, and then the dealer starts calling “Pass!”. When s/he says pass, each player must take one card from their hand and pass it to the left. The dealer can also say “Pass right” or whatever.

It works best if the dealer calls this every 3-4 seconds, so no one really has a chance to relax with their cards. This continues until someone gets four-of-a-kind, and then that player grabs a spoon and puts down their cards. All the other players then have to grab for a spoon, the loser being the one left out. If two players grab a spoon and neither lets go, the one holding the large end wins.

Loser must down their drink in 10 seconds, failing this, 5 shots of the winners choice.

Screw your neighbour


Equipment:

- 1 Pack of cards (exc. jokers)

- Shots

Rules:

The object of the game is not to end up with the lowest card. Highest card is a king, lowest card is an ace. Players sit at a table and each is dealt one card. The player to the left of the dealer begins. Should the starting player feel that he is holding a low card he has the option to switch cards with the player on his left or keep the card by saying “pass”. However, he doesn’t know what the next player is holding and can’t switch back once the switch is made. The player to your left cannot refuse the switch. If you were forced to switch and your original card was lower than the card you received, you may “pass” on your switch! He may have screwed his neighbour already! However, any player holding a King must flip their card face up on the table as this is the highest card which ultimately denies a player to his right the switch. When the play gets around to the dealer, he has the option to switch cards with the top card from the remaining deck, or keep the current card. Once the dealer makes a decision, everyone flips their card. The player with the lowest card has to drink a shot.

Green glass door


Equipment:

- Shots

Rules:

People have to think about what words they can take through the green glass door, if they get a word wrong, they have to drink. The only things they can take through the door are words with repeated characters in them.

Acceptable words include: beer, cheese,rabbits, goop, sleeves, pillows, booze, cigarettes, etc. They all have a repeated letter in them somewhere.

Unacceptable words are ones that do not, such as cat, dog, homes, socks, pants, movies, etc.

Every time a person says an unacceptable word they must drink a shot.

AnimaL


Equipment:

- Shots

Rules:

All players sit in a circle. The first person starts off by saying the name of an animal. The person to their left has to say the name of another animal that starts with the last letter of the animal the first person said.

Animal types can only be used once. For example, you can’t say “Cat” and have someone later use “Alley Cat”. You could use different species though, like “Parrot” and “Cockatiel” are both different species of birds. Breeds don’t count, a dog is a dog.

Here is an example of how it might look:
1st person: “doG”
2nd person: “GopheR”
3rd person: “RhinO”
4th person: “OwL”

If the player cannot think of an animal or says an animal that was already used, they take a shot and say a new animal .

Once a person takes 6 shots, they are out of the game. Last one remaining wins.

When a player says an animal that is debatable, take a vote. If not accepted, the player is allowed to say another animal.

Strip tease


Equipment:

- 2 dice

- Shots, shots, shots!

Rules:

Get an even number of guys and girls. Get your favorite type of shots, shot glasses and dice.

There can be two teams boys against girls. Sit in a circle and sit boy/girl/boy/etc. Roll the dice to see who goes first (highest number) and then follow these rules:

- Even – take a shot
- Odd – take off a piece of clothing of your choice

Doubles:
- 1-1 = make the call (shot or clothing)
- 2-2 = pass a shot to the person to the right of you
- 3-3 = it’s your lucky roll, you go free
- 4-4 = truth or dare to someone of your choice
- 5-5 = lucky roll again, put a piece of clothing back on
- 6-6 = kiss the person to your right

Object – team with most clothes on at the end wins.

Body shots


Equipment:

- Tequila

- Shot glasses

- Lime

-Salt

Rules:

Decide who is taking the shot. Let’s say you’re taking the first shot. Your partner puts the wedge of lime in his/her mouth. Give your partner a tequila shot and let him/her place it where they want. Lick a part of the partner’s body and sprinkle salt on it. First, lick the salt off the partner’s body. Now drink the shot, and then take a squeeze of the lime from your partner’s mouth. An arm may be safer to lick, so why not go for the neck or abs?!